ENTER THE UNKNOWN.
Select a simulation. Establish a link. Explore together or challenge another operator.
MISSION PROTOCOL
TIC-TAC-TOE: Choose 1 PLAYER / VS COMPUTER or 2 PLAYER / NETWORK. In solo mode you are X and M.U.S.A. is O; play starts immediately. In network mode Player 1 is X, Player 2 is O. The host initializes the match; X moves first. Select an empty square on your turn. Three matching marks in a row, column, or diagonal win. A full board with no winner is a draw. The host can start a new match after either result.
Create a room and give its code to a second player. The host starts when both are present.
Turn LEFT or RIGHT; move one cell FORWARD. Both operators reveal the same map as they explore. Blank space is unknown.
Find both hidden relays. Either operator can discover one, but only its assigned operator activates it by stepping onto it.
After both relays activate, bring both operators onto the extraction tile. Walls block movement; interference delays controls for three seconds.